When people go into a casino, they are mesmerized by
the colors, bright lights, and dinging bells of slot machines that, nowadays,
look suspiciously like video games. In fact, the video game craze has influenced
what kinds of games casinos offer to their customers. The live-action table
games are slowly being replaced with interactive video games. Not only is this
cost-effective for casinos, but machines can be manipulated to take more of the
customer’s money.
But why are people so attracted to the Las Vegas type
of bells and whistles that they find in casinos, amusement parks, and video
arcades? Why are they mesmerized by these same effects on their video games,
computers, and smartphones? Are consumers being trained to use electronic
devices like toys – and not just tools for business and communication?
According to an article posted on the Psychology
Today website, “the typical American spends about 1460 hours per year on
their smartphone” (Brooks, 2019, para. 2). The author attributes this behavior
to the variable ratio reinforcement schedule, a conditioning process that draws
users over and over again to their electronic devices, and in particular, video
games. With the right psychological rewards in place, users can quickly become hooked
(Brooks, 2019, para. 3).
In a variable ratio reinforcement schedule, rewards
are delivered randomly so that the electronic device user has to use the device
more and more in order to get the psychological reward. If the user stops using
the device, he gets no reward. But if he keeps going, the reward will
eventually be delivered, hooking the user even more (Brooks, 2019, para. 4-5).
Why does this happen? Dopamine is released by the
brain when the reward system is activated. A random reward reinforces the
reward system further, leading the electronic device user to unconsciously look
for the stimulus that delivers the reward (Brooks, 2019, para. 7).
The anticipation and expectation of reward entice the
device user to keep using the device and receiving the reward once more . . .
over and over again . . . until the user has lost control over his own
impulses. Unless the user has strong sales resistance and self-discipline, he
may find himself glued to his device, drawn there like a bee to honey. This is
why the diagnosis of impulse control has become so pertinent to the abuse and
overuse of electronic devices (Brooks, 2019, para. 8).
Reference
Brooks, M. (2019). The “vegas effect” of our screens. Psychology
Today. Retrieved from
http://www.psychologytoday.com/us/blog/tech-happy-life/201901/the-vegas-effect-our-
screens.
Dawn Pisturino
January 7, 2023
Copyright 2023 Dawn Pisturino. All Rights Reserved.
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